
My only gripe is I wish the graphics on the buttons made more sense. Button 16 has the drum kit of course, for an additional layer. Then throw in some effects (labelled "style" for some reason) and see what strikes your fancy. Remember you can record momentary styles here and there, which means you can combine them into something more complex. For example, just put down one step in a pattern, press play, then hold the playstyle button(labelled "key") and try pressing various step buttons to hear that sound do various things over time. At first I tried to make something specific, and then realized you need to approach it with an open mind, try stuff and keep what you like.
Maybe I just like the sounds, which can get crunchy and whooomph(technical term).
hold write while playing and turn A and B knobs to record automated sound parameter changes, including pitch. first 1-10 effects identical to Sub and Factory. Rhythm has a step multiplier, which Sub and Factory do not. function key does nothing special beyond the standard stuff (like function-pattern to delete a pattern). One thing I also really appreciate about this PO is the graphics actually remind you what sounds are on which buttons. The parameters will affect all instances of that sound in the pattern in a nice fluid way. Remember that you can select a sound in a pattern and turn the knobs while holding record if you DO want to tweak. Rhythm does that and gets out of your way. Sometimes you don't want to microtweak each kick, you just want a decent drum track, fast, to start something with. It's the oldest one, but still gets mentioned a ton in forums. Maddeningly the button icon does light up when you're holding down a step to add a step multiplier, but the corresponding numbers beside it DON'T WORK :( PO-12 Rhythm Usual setup: ġst gen: The bits of the interface that actually tell you something are marked in red. Theoretically, a user could make use of the two options to accomplish whatever needs to happen harmonically, and still have access to an effect or play style on any given transposed step.I always tend to forget copy, clear and sync mode codes. Since you can’t record two effects on the same step, you can’t distort an Eb or bit crush an F#, though a couple of the play styles do seem to transpose properly. In all the Teenage guides, they list effect 15 as ”parameter LFO” which is a little misleading. So, big ups to Peter Andersson, because he had the answer to the white keys quandary: Effect #15 on both Factory and Sub is a half step transposition, upwards (which is how you get the minor third). I Googled up a gent who had written a few short and inexpensive eBooks that are basically the fully-detailed user guides that Teenage Engineering should have written. So, an hour into playing with Sub, still stuck in C major and I’m still digging around online. In standalone operation, this is very gratifying, but will require a bit of messing around to get the Pocket Operators to play in the context of a larger production that is in a key other than “C” or its modes. With this diatonic quantization, literally every note on both devices can work at all times.
I wonder if the decision to limit the main operation to C major only was also conscious choice by TE to make these devices more accessible to the casual user. So, similar to the Rhythm Pocket Operator, though slightly limited, in keeping with the micro vibe.
Knob A controls pitch across the whole drum set, while knob B controls overall volume for the drum machine. The behavior of the multifunction knobs for the micro drum machine are slightly different. Additionally, you can use the knobs to step edit a specific step’s pitch in the synth section or to select a drum sound in a sequence.
#Pocket operator Patch
On Factory and Sub, the knobs can be used to manipulate global aspects of the synth patch like filter cutoff, FM rate / amount, LFO amount, so many fun and useful options. On Rhythm, knob A can be used to pitch individual drums and knob B can control decay time. Switch over to the program section, and each knob controls something program-dependent, with different options for each Pocket Operator. For example, while holding the “bpm” button, knob “A” controls the swing amount and knob “B” controls the master BPM. Depending on the combination of buttons you employ, these knobs can manipulate a vast number of settings. Each of the three units has two multifunction knobs as well.